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Fall 2001
Harnessing Technology
in the Classroom
Ways to
Get Started Using Technology with Your Students
Tips from the Trenches
Going on a Webquest
By Ellen Ficklen and
Carol Muscara
Don’t panic.
Yes, this is an article about technology, but it’s not written for computer
experts. Even if you consider yourself a long way from being on the
information highway--does a dirt path sound more like it?--what you’ll find
here starts with basic technology information, builds from there, and offers
plenty of explanations along the way. The goal is to help you feel
comfortable with what technology can offer you in the classroom. Then you
can use it to help your students.
Why now? Because it’s time. Remember all the talk about preparing students
for technological life in the twenty-first century? Well, this is it. The
twenty-first century is now. And that means it’s time to look at how
we’re all doing--and get up to speed if we need to.
A number of impressive statistics tell us that schools are, indeed, making
some of the twenty-first century technology progress that was hoped for. The
National Center for Education Statistics, a part of the U.S. Department of
Education, reports that by Fall 2000, 98 percent of U.S. public schools had
access to the Internet. Furthermore, the ratio of students to an
Internet-connected computer is approximately one computer to every eight
students, according to Market Data Retrieval, a Connecticut-based research
company.
But being wired isn’t enough. Unfortunately, there’s also evidence that, in
many classrooms, the understanding and actual use of technology is still
somewhere back in the last century. Sometimes, way back. As the
Washington Post put it in June 2001, "leaders of technologically
advanced schools...say there is still much to do, particularly in training
teachers to use computers for something more than teaching how to use
computers."
And there you have it: To harness technology, teachers need help in how to
use computers (and other forms of technology) as tools to enhance the
curriculum. According to an Education Week newspaper survey,
currently only 29 percent of students have teachers who use computers to
explain difficult concepts. That means the majority of students (the other
71 percent), do not have the full benefit of what technology could bring to
their lives and minds. It also means that most teachers aren’t getting the
kind of substantive assistance that technology could give them. There’s
still a major disconnect when it comes to putting technology to work as a
truly effective classroom tool.
To help make technology an integral part of teaching and learning, while
simultaneously creating more and more tech-savvy teachers, there are steps
that teachers, administrators, school boards, and communities can take
together. We believe that there are five major aspects that need to be
addressed simultaneously--and addressed well--if top quality,
technology-enhanced instruction is to take place in classrooms:
(1)
infrastructure and hardware
(2) software
(3) professional development
(4) maintenance
(5) long-term support
(Throughout this
article, we’re using the word technology to mean more than
computers, defining technology as electronic equipment that can be used to
enhance teaching and learning. This definition includes hand-held
calculators, digital cameras, scanners, and computers, as well as the
expanding world of telecommunications.)
Teachers can’t do it all by themselves. But if they are knowledgeable and
articulate, they can play an important part in getting schools on the right
track, technologically speaking. Here are details about what we believe are
the five major areas that schools must address to ensure that technology
becomes an effective, curriculum-enhancing teaching tool. And these are
exactly the kinds of things that all teachers will want to be working
toward.
Infrastructure and Hardware
Infrastructure and hardware are inextricably linked, so they’re linked here
as well.
Infrastructure
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Building
wiring. It’s wiring (which includes things such as Cat 5 cables,
routers, and connectors) that provides computer access for everyone
throughout a school. Most schools are connected to one high-powered computer
with lots of memory (a server) that shares information. Generally speaking,
files that students and teachers create are stored on the classroom or media
center (client) computers.
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Computers. In
elementary and middle schools, computers are used most effectively when they
are distributed to classrooms for student use. High schools need computer
labs and distributed computers to meet the needs of diverse course
offerings.
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Peripherals.
Classroom or media-center computers usually are connected to what are known
as peripherals--items such as a printer, scanner, and DVD (digital versatile
disc) player.
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Network.
A school’s network, which is made up of all the wiring, connectors, cables,
and servers, is able to accommodate both PC (IBM type) and Macintosh (Apple
type) computers. If the correct software is used, files can be shared
between the two types of computers.
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LAN
connector. For computers to be connected to the school network (which is
a type of local area network or LAN), they must have a cable attached to the
network through each computer’s RJ-45 connector. This connector, usually
found on the wall connected to network wiring, looks similar to a phone
jack.
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Wireless
system. Schools also might have a wireless system (network). This allows
students and teachers to take their computers (usually laptops) to any
location in the school building where there is a wireless signal box (also
known as a wireless node, access point, or airplane). A wireless system can
be installed after a building has been wired, and it usually employs the
existing network wiring. To learn more about wireless networks, try this Web
site:
www.dcet.k12.de.us/teach/reynolds/wired1.html.
Hardware
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Projection
capability. It’s extremely important to have some sort of computer
projection capability in a classroom, so that a whole class can see what is
on a computer screen. Separate projection devices that produce high-quality
images are still quite expensive. However, a simple computer connection
(available for under $200) plugged in to a large-screen TV works well; and a
single device that can be shared among the teaching staff will allow for
quality projection when needed. Note: LCD (liquid crystal display, similar
to the display on a digital clock radio) panels rarely work well as
projection devices because they need a darkened room and a powerful overhead
projector for students to be able to see well.
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Appropriate
student/computer ratio. Realistically, it’s not yet possible to have a
one-to-one student/computer ratio. A reasonable goal for now is five
computers for a classroom of thirty students. This provides enough computers
for data collection and analysis, lab report writing, or exploration.
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Space and hookups.
It’s important that people designing the computer network plan for the best
use of space when computers are added to classrooms. Electrical outlets and
network connectors will need to be installed. If Internet access is desired,
a cable for connecting to the Internet server or Internet service provider
(ISP) must be added.
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Graphing or
graphics calculators. Science and math teachers will want them. The
advantage: Students see what changing a number in a simple equation does to
a graph of that equation. And they’ll remember what they see. Once you have
them, a graphing-calculator teaching station with projecting capability
makes using them much more effective. The Web site at
www.
prenhall.com/divisions/esm/app/calc_v2 provides a tutorial for using
nine different calculators. An excellent lesson plan for using graphing
calculators, designed by two Fairfax County, Va. teachers, is at
www.fcps.k12.va.us/RockyRunMS/Fractal/compless.htm.
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Digital
cameras. Recording field trips, individual student work, or lab setups
with a digital camera creates a record that can be analyzed or discussed for
additional learning. Instead of just talking kids through their field trip,
have them record images that illustrate the important points you want them
to take away from their experience. Documented discussions can help them
remember what they saw on the field trip--and what it meant. Archive the
pictures in a file on your computer, or on a cd-rom, for review or
assessment later. Most digital cameras can be connected to a computer so
that the images can be saved and displayed.
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Videodisc players.
Although this is an older type of equipment (and some people call them
obsolete), videodiscs still do what they were designed to do, and they do it
extremely well. For example, in our experience, Videodiscovery’s BioSciII
disc is better than any biology slide collection you’ll ever have. You can
access a series of colorful, clear slides to illustrate a discussion of
habitat, feeding habits, or animal camouflage. Videodisc players and their
accompanying videodiscs provide excellent images to enhance science concepts
and investigations. They are as easy to use as your VCR at home--maybe
easier--complete with a remote control.
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Still-usable
old equipment. Don’t forget that older equipment, even Apple //e
computers, can still be used for basics. And if no one else wants the older,
albeit slower, machines, why not make them an integral part of your program?
(For example, students can use them to write reports or create databases.)
Computers are really quite hardy pieces of equipment. They don’t break
easily. If you keep them dry, they will give you many years of good service.
Some software is still available from (http://hometown.aol.com/rrbp);
and Vernier, a computer equipment company owned by an ex-high school physics
teacher (www.vernier.com), has
equipment for older computers.
Software
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Basic-package
components. Most computers are delivered with a useful collection of
installed software (a "basic package") containing a word processor,
spreadsheet, database, and presentation software. Many have additional
capabilities. Each of these applications, whether in Microsoft Office or
Claris Works, can be used immediately in your instructional program to write
science lab reports (word processing), compile and graph data from student
interviews (spreadsheets), or analyze student classification schemes
(database).
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One-at-a-time
approach. When it comes to computers and learning about software, start
slowly. Try one new application at a time. When you and your students are
comfortable with one application, try another.
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Existing Web
lessons. There are really excellent World Wide Web (www) sites with
lessons that employ technology creatively and are all ready to use. Log onto
Kathy Schrock’s site (http://school.discovery.com/schrockguide)
for information about a wide range of teaching materials; Education World (www.education-world.com)
for recent education news, lesson plans, tips from teachers, and interesting
Web site reviews; or Blue Web’n (www.kn.pacbell.com/wired/
bluewebn) to find projects, activities, lessons, resources, and research
for K-12 classrooms.
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Webquests. Help
your students answer questions and learn about a topic by taking them on a
Webquest. There are good, proven Webquests at
http://edweb.sdsu.edu/webquest/ matrix.html. Or you can put together
your own using a template forWebquests (http://edweb.sdsu.edu/webquest/
LessonTemplate.html). For more on Webquests, click here to see Going on
a Webquest sidebar.
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Visual-addition enhancements. Use technology to enhance a lesson you
developed to address a standard. Whether you add a series of space images
from NASA (http://spacelink.nasa.gov/Instructional.Materials/
Multimedia/ Online.Multimedia/Image.Archives) or demonstrate buoyancy
and properties of gases using hot-air balloons (www.omsi.edu/explore/physics/air)
or display a problem from the National Council of Teachers of Mathematics (www.nctm.org)
to enhance algebraic thinking, the visual additions will help students
understand a concept.
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Teacher-rated
software. If you’re interested in purchasing software or seeing what
other teachers think, log onto the California State Clearinghouse at
http://clearinghouse.k12.ca.us.
Within software with exemplary ratings, you can search at any grade level
and in any content area. A comprehensive online catalog of software can be
found at www.edsoft.com.
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cd-rom
installation. Most software is delivered on cd-roms now. Each cd-rom has
installation instructions, usually on the inside cover of its plastic box.
If you can’t find installation instructions, try this. For a PC: Insert the
cd-rom into your cd-rom drive. Click on your Start button, then choose Run.
Type D: (or the letter of your cd-rom drive). You should see a screen that
represents the cd-rom. Double-click on a startup icon or one that has an
".exe" extension as part of its name. For a Macintosh: An icon will appear
on your desktop when the cd-rom is read. Double-click on the icon.
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Reusable
(multiple-use) software. To save money, look for software that can be
used more than once. If a software program presents problems that use only
one set of data and have only one solution, students rarely want to revisit
the software. Programs such as Vernier’s Graphical Analysis,
Videodiscovery’s Understanding the Earth, Key Curriculum Press’s Geometer’s
Sketchpad, or the software that comes with your computer all provide
opportunities for many uses during an instructional year.
Professional Development
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Budget
requirements. Professional development should be at least 25 percent
(preferably, a full one-third) of a technology budget. It is essential, not
an option. Really.
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Follow-up. The
best professional development includes some kind of follow-up.
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Extracurricular work. If you want to learn how to use technology along
with your students, take a class. While they usually require a fee, online
classes allow you to learn about using technology when and where it is most
convenient for you. Check Classroom Connect’s Web site (www.k12connections.iptv.org)
or Indiana University’s site (http://etc.iupui.edu/tutor.html)
to explore some online offerings. Note: Online courses require regular
attendance to be effective.
A good place to start is one of the three-hour sessions designed to
introduce you to a new software package. Or take advantage of the online
tutorials for the software that comes with your computer. For instance, try
www.craneis.co.uk/excel/index.html or www.ceap.wcu.edu/ Houghton/EDELCompEduc/Themes/Spreadsheets/
spreadsheets.html to learn some of the ins and outs of a spreadsheet. A
number of cd-roms offer training.
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Talk-and-watch approach. Talk with a colleague in your school who is
already using technology effectively. Watch a class to get some ideas about
what works and what doesn’t. If you want to search the Internet, but don’t
know how to begin, log on to
www.lib.berkeley.edu/TeachingLib/ Guides/Internet/FindInfo.html.
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Search
engines. Learn to use the Web and the search engines that help you
navigate it. AltaVista (www.altavista.com)
is one comprehensive search engine. A world of information awaits your
investigation. By typing in a word or two that describe your interest, then
pressing Enter, you will start the engine searching the Web. If you get
thousands of returns (names of Web sites where you can go for information)
from a search, pick one or two from the beginning of the list and review
them. There is too much information for you to investigate it all, but you
can quickly skim a couple of sites to find the best fit.
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Project-based
sites. Investigate one of the many great project-based Web sites such as
Annenberg’s Journey North (www.learner.org/jnorth),
which provides opportunities to investigate all kinds of migration. A list
of many projects from the TEAMS Distance Learning schools can be found at (http://teams.lacoe.edu/documentation/projects/
projects.html). Or try the list of sites that promote international
collaboration at (www.ed.gov/Technology/guide/
international/science.html). Your students will be able to explore
real-world situations, collect data, and share experiences with students all
over the world.
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Comprehensive
approach. When there are products with comprehensive uses, such as a
graphing calculator or probeware, professional development becomes more
valuable than ever. Most classes for these forms of technology should
include ideas for using the materials, lesson plans that can be helpful, and
hands-on experience with equipment. Several Web sites offer good ideas for
using calculators (Texas Instruments, Inc., www.ti.com) and probeware,
devices that can measure temperature, pressure, flow rate, or light
intensity when connected to a computer or calculator (for examples, go to
the Vernier company Web site at
www.vernier.com).
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Commercial
show-and-tell. Equipment suppliers and software publishers often will
come to your school to show you how to use a new resource. Don’t hesitate to
ask them--nothing ventured, nothing gained.
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Hands-on
comfort. To produce a greater comfort level for new users, teachers
should have the actual equipment that they will be expected to use on hand
and available to practice with.
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Continuous
learning. The best support for technology use that a teacher can provide
is to become a continuous learner. Technology is constantly changing, but
not all new technology is right for you or your students.
To keep on top of what’s happening in educational technology, get a free
subscription to Technology and Learning (www.techlearning.com/content/about/tl_sub.html)
or T.H.E., Technical/Logical Horizons in Education (www.
thejournal.com). Better yet, get both. They are free to educators and full
of good information about technology use.
Each year, T.H.E. Journal publishes a list of quality Web sites
for all content areas, T.H.E. Journal’s "Road Map to the Web
for Educators." Signing up for a free subscription is worth it for the list
alone. The most recent road map, released in September 2001, is available at
www.thejournal.com.
Maintenance
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Repair
timeframe. Tech maintenance usually is handled at the district level.
Districts that are familiar with the demands of technology use in classrooms
offer a forty-eight-hour turnaround for repairs. A twenty-four-hour
turnaround is a goal to work toward.
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Contractors.
For small districts, when providing maintenance in-house isn’t cost
effective, maintenance can be contracted with knowledgeable independent
companies.
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Loaner units.
Most districts (and contractors) keep replacement equipment (loaner units)
for hardware that must be removed from schools for major repair. You’ll be
glad they do.
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Network
manager. When a network is established in a school building, it’s
essential that a network manager be a part of the plan. For large high
schools (1,000 students or more), the network manager shouldn’t be expected
to have teaching responsibilities as well.
Long-term support
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Policy.
Policies for acquiring, using, and supporting technology are essential for
continuity and to keep everything up and running. Policy provides the vision
that keeps the program on track. And teachers can propose policy, too.
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Budget line
item. The technology program must be a line item in a district budget.
If it’s not, the program will sputter and die.
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Annual
updating. A technology plan that is updated annually becomes a vehicle
for program development. Check out the National Center for Technology
Planning (www.nctp.com) for guidance.
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Community support.
The community must know how technology is used and why it is essential.
Community education builds support for technology--and that helps ensure
funding.
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Replacement
planning. School boards must expect technology to be replaced at least
every seven years. A three-to-five-year replacement period is more realistic
for a district to stay current.
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Supportive
principals. For technology to be put in place in schools, it’s essential
that the principals be onboard and committed to the whole process.
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Enough time
to get up to speed. It takes at least three years--and often up to five
years--for most teachers to be able to use technology creatively and
effectively. The transition does not happen automatically.
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Acceptable
use policy. Schools planning to use technology need an acceptable use
policy (AUP), which outlines expectations and provides ethical guidelines
for students, teachers, administrators, and parents. Good examples of AUPs
are at www.pen.k12.va.us/go/VDOE/Technology/ AUP/home.shtml.
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Ongoing
evaluation. Continuous evaluation of how technology is used in a school
provides data that can help adjust professional development and planning.
Self-assessments for teachers, administrators, and students can be found
with Memphis’s resources for administrators on their Web site at
www.memphis-schools.k12.tn.us/admin/ tlapages/admin.html#self.
* * *
Bringing the
range of technology that’s possible and needed into twenty-first century
classrooms isn’t an easy task, and the five crucial aspects described here
can be difficult to put in place simultaneously. There are lots of players
in the process, and often many points of view.
Teachers are able to play an important part in the process when they become
articulate, technologically savvy advocates of technology. Some teachers are
already there. For others, it’s new ground, and there’s a learning curve
that includes becoming comfortable around various types of technology and
discovering how to use technology to the greatest advantage for students.
By now, we hope that what you have read here has helped you get ready to
start exploring what technology has to offer you and your students. Take a
deep breath, then let it out slowly. Then get going. The kids are counting
on you.

Ellen Ficklen has been an education writer and editor for
more than twenty years; she lives in Washington, D.C. Carol Muscara, who has
over thirty-five years of experience in educational technology, has
developed and helped carry out technology plans in school districts
nationwide, most recently in San Francisco, She is currently working with
the New Jersey State Systemic Initiative to develop technology resources
correlated with the state mathematics and science standards. She lives in
Gaithersburg, Md.
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Ways To Get Stated Using Technology with Your Students
Great, you’ve decided that technology can help you teach your students.
But then what? How do you move from the theoretical concept of
"technology in the classroom" to making sure that your students end up
with accurate, substantive, quality information on their computer
screens? Here are three ways to get your technology feet wet--and then
help your students take the plunge. |
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Try some of the top-quality, free World Wide Web (www) resources that
are available on the Internet.
Elementary-School Level
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Explore the
Discovery Channel Web site (www.school.discovery.com). It provides
lessons, information, and investigations to complement Discovery
Channel TV productions. The Web site can also be used independently
of the TV programs.
Middle-School Level
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Investigate
any of the topics on "How Stuff Works" (www. howstuffworks.com).
This Web site explains in plain English, often with good graphics,
how almost anything works. Your students will have fun exploring car
engines or how mosquitoes "work," and everyone will learn.
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Real-world
issues such as the census, traffic, or the housing market serve as
frameworks for problem-solving math simulations suited for grades 8
and up. Find the data and suggestions on (www.crpc.rice.edu/CRPC/ GT/sboone/Lessons/lptitle.html).
High-School Level
Use the software installed on classroom computers.
Elementary-School Level
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Using the
spreadsheet Excel (which is usually installed by a school district
on educational computers), build a line graph or bar graph or pie
chart. It’s as easy as entering the numbers for each section and
naming the graph. You can print out the graph, too. Your students
will want to make their own graphs on all sorts of things.
Middle-School Level
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Outline your
main points for any lesson using word processing or Power Point
presentation software, then hand out copies to everyone in the
class. Your students can add comments to your printed outline and
pay more attention to discussing the concept than to writing madly.
They will get a real idea about the lesson’s important points and
begin to learn the importance of an outline.
High-School Level
Have some money to buy computer software? Here are some good bets.
Elementary-School Level
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Give students
a chance to find out about developing graphs and their meanings
using Graph Club. This software has great color graphics that makes
building graphs fun for everyone. Check out former teacher Tom
Snyder’s complete line of quality products, (at Tom Snyder
Productions, www.tomsnyder.com).
Middle-School Level
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Present a
series of problems for students to solve that are based on data
provided during a short scenario about a real event. You’ll find
them on Science Sleuths cd-rom (at Videodiscovery
www.videodiscovery.com). It provides excellent problem-solving
experience, or it can be used for assessment. Joe Clark, the CEO, is
a former physics teacher.
High-School Level
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Give physics
students the opportunity to explore velocity, acceleration, or free
fall. One copy of Interactive Physics (from Knowledge Revolution
www.krev.com) can be the perfect tool to discuss these and many
other topics with the whole class.
--C.M.
and E.F.
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Tips from the Trenches
(Or How Not To Reinvent the Wheel)
It’s easy to feel overwhelmed by technology. And the
more people tell you that technology is wonderful, the more you wonder
what the catch is. Of course there is a catch. Technology isn’t the
answer to all of education’s problems, and figuring out which problems
technology is able to help with takes some work.
But--and here’s some good news--teachers who were on the leading edge of
technology use in the classroom have tried-and-true advice to offer.
Their tips, which they learned the hard way, can make your life easier.
Here are some of them, ranging from the philosophical to the
nitty-gritty.
Technology is a tool.
Always remember, technology isn’t a goal in and of itself. The key is to
use technology to help you get where you want to go--and realize you
won’t be using it all the time. The other piece to this is that
technology isn’t a silver bullet; it’s not "the answer" to anything.
It’s only a way to enhance teaching and learning. Technology provides
tools to get you someplace fast; to give you comprehensive, accurate
information; and to provide a range of pathways for students at varying
levels. You use the tools; they don’t use you. Or as Glenn Rustay, a
fifth-grade teacher at Garden City Elementary Technology Magnet School
in Fort Pierce, Fla., puts it, "Any teacher who can be replaced by
technology ought to be."
Technology works with the curriculum; it doesn’t replace curriculum.
This is a corollary to the previous point. Because technology is a tool,
it can provide valuable enhancements to your curriculum. For example,
not only is the World Wide Web (www) exciting, in many cases, it can
bring experts directly into the classroom and create collaborative
learning opportunities for students. And it gives kids a chance to learn
much more about a topic than they could, even if they could go to a
top-notch university library. But as the teacher, you need to make sure
that what ends up in your classroom is tied to the curriculum. While the
Internet offers unparalleled access to information and opinion from
around the world, it’s up to each teacher to select which Internet
resources get used and when. The bottom line: Technology is there to
enhance the curriculum, not drive it.
Let your students teach you--and other students.
It goes without saying that you should take full advantage of any
professional development opportunities to increase your skill and
confidence. But you may find that your best tech mentors are your own
students. While it’s not reassuring to feel as though you’re the class
dummy, making use of student expertise is a smart move. Build in time to
have your in-class experts walk you through procedures that are new to
you, and maybe ask your computer whiz kids to be part of a classroom
team that solves computer problems that arise. You even can use these
kids to help classmates learn the basics. "Don’t underestimate students"
is Florida teacher Rustay’s advice. Rustay goes a step further, making
sure that each of his fifth-grade students is an in-class expert and
tutor in one particular area.
Even one computer is enough to get started.
If life gives you lemons, make lemonade. If low-level funding gives you
one computer setup for an entire classroom, squeeze maximum use out of
it. When now-consultant Carol Muscara found herself in just such a
one-computer-to-a-classroom situation several years ago, she strapped
the computer, printer, and monitor onto a rolling audiovisual cart so
that the equipment could be moved to any part of her classroom. Having a
mobile computer meant it was ready for any student or group anytime it
was needed. It made the single computer a real tool for just-in-time
analysis and learning.
--C.M. and E.F. |

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Going
on a Webquest
Doesn’t it seem that sometimes technology provides us
with just too much information? By now, most of us have had the
experience of searching for information on the Internet, only to be
presented with a list of 20,000,000 items (give or take a few thousand)
that we can look through. But don’t give up. Take the Top 10 approach.
Usually, just checking out the first 10 items on the list provides the
most relevant information.
And of course you don’t want your students to be overcome with options,
either. That’s why teachers faced with the problem of information glut
have begun to use teacher-built sites known as Webquests to guide their
students’ searches. These Web sites provide students with an exciting
path through the seemingly countless possibilities presented by almost
any topic. Webquests are like scavenger hunts--kids love them. And you
will, too. To take advantage of many of the classroom-tested Webquests
already in existence, you can start with the Webquest compilation at
http://edweb.sdsu.edu/ webquest/webquest_collections.htm.
Webquests aren’t just for kids, though. A Webquest also can be a
professional development tool for teachers who want to learn to use the
Internet effectively. For an introduction to Webquests, try
www.memphis-schools.k12.tn.us/ admin/tlapages/quest.htm. Or to learn
the components of a good Webquest so that you can evaluate the various
possibilities out there, go to
www.teachtheteachers.org/projects/ LGurian3/index.htm.
A good way to start exploring Webquests for your students is to check
out one of the many high-quality sites. For a Webquest journey to
Ancient Egypt, suitable for elementary and middle school students, log
onto
www.iwebquest.com/egypt/ ancientegypt.htm. You’ll be greeted by a
picture of the pyramids of Giza with links to various sources of
information about Egypt--books about Egypt, graphics, archeology,
Egyptian activities, and hotlinks (Internet links) to resources such as
Egyptian folktales and music that can be played in the classroom. The
links are followed by a list of six "missions," which ask students to
explore various aspects of Egyptian life using materials presented on
the Web site and via links to materials elsewhere on the Internet.
Mission 1 invites students to learn about the daily life of ancient
Egyptians, including what they wore and what they ate. Mission 2,
probably a very popular one, asks why and how Egyptians made mummies (questers
are asked to imagine they are on a team responsible for mummifying the
pharoah’s pets). In Mission 3, students use archeological evidence--and
this Webquest offers massive amounts-- to decide which of several tombs
is the one in which King Tut was buried. In Mission 4, they learn about
Egypt’s hidden tombs and what was discovered there, and as part of the
mission, they decipher ancient hieroglyphics. King Tut is still giving
us information about his life and times, and in Mission 5 students can
connect with any of twenty Web sites to find out what he has told us.
Finally, students who choose Mission 6 can learn to read an ancient
hieroglyphics message.
A good way of using this Webquest--and most others--is to split a class
up into small groups of students, with each group going on a different
mission and then sharing what they uncover. This gives students plenty
of experience in sorting out useful information from many sources and
putting together a coherent package, as well as presenting it to a
class.
If your classroom has a computer projection system, Egyptian questers
can display some of the pictures that helped them draw their
conclusions, and the class can solve a hieroglyphic message together.
The Webquest glossary of Egyptian terms is a great resource for students
to use when questions arise. All in all, this Webquest offers students a
real opportunity to build their own knowledge. And there are many others
of equal quality.
--C.M. and E.F. |

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